Terralith biomes

main focus is terrain, but after adding and overhauling Vanilla terrain with new features and shaping, the next step was to paint that terrain with more than 70 new biomes, each with their own block palette, trees, foliage, colors, features, mobs and structures. Here is a full list of the biomes and changes to Vanilla biomes added by.

Ores
does not modify the ore distribution in Vanilla biomes, and only raises the appearance of some ores in specific biomes. More specifically, Emerald peaks appear with more Emerald Ores, Scarlet mountains spawns with more Redstone Ores, and Volcanic craters spawn with more Diamond Ores.

Vanilla biomes changes
Although already overalls the terrain greatly, it also modifies some vanilla biomes slightly to make them more alive and thrive among other similar biomes. The changes may vary from the addition of some blocks or the changing the shape of a tree to completely new features and or terrain shapes.

Minor changes
Plain and open biome got some changes to make them feel more alive. Plains biomes, for example, have more grass and tall grass, with some random but rare patches of coarse dirt. The vanilla Savanna biome also now has rare stripes of dirt paths going through them, like if wildlife lived there and left trails behind them. The Cold Ocean biomes now have better icebergs.

Some minor changes to Vanilla biomes include trees. changes trees in Taiga biomes, Swamp biomes, and also in the Dark Forest biome, which now has taller trees, making it easier to navigate, with some glow lichen, making it less dangerous but more mysterious.

Major changes
Despite tweaking some detail in some biomes, Terralith adds new shapes into it's terrain, but without forgetting the Vanilla biomes.

Cliffs biomes can now generate as beautiful Overhangs, making sea-sides more imposing, Deserts biomes are now made of Dunes, making the landscape realistic and smooth, you can also come across Arches in Mesas and finally, you can sometimes stumble upon Mega caves when mining underground.

Oceans have been overhauled, not with new blocks of biomes, but with a deeper and more detailled terrain, making the deep end as beautifull as frightening.